

If there is a Poison Trap directly before a Frost Trap, that Poison Trap becomes 4x as effective. Chilled enemies now take 25% more damage from Fire Traps. Multiply Frost Trap damage by 5, and increase the duration of Chilled by 1 cell.

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Upgrade them to increase damage, Chill duration and other bonuses. Its upgrades are shown in the table below: Note that Frost Traps are coated with antifreeze, preventing chill effects from working while an enemy is standing on a Frost Trap. This speed reduction causes the target to stay on each Trap for twice as long, triggering each Trap twice. This trap deals 10 damage when stepped on, and causes the target to become Chilled, slowing movement to 50% speed for 3 cells. Its upgrades are shown in the table below:ĭouble the damage of all Fire Traps, and all Fire Traps will instantly kill any enemy that has 20% or less health.ĭectuple the damage of all Fire Traps once more, and all enemies drop 20% extra Runestones when they die on a Fire Trap. This trap deals 50 damage to each enemy stepping on it.īy upgrading this trap, it will be able to deal more damage, and even reward extra Runestones when landing the killing blow on an enemy. This allows the player to experiment with the layout in order to maximise the damage output.
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Traps and Towers can be sold for a full refund (100% cost) of the Runestones spent on them. Their initial cost, scaling and unlock requirements are shown in the table below: They are the Fire Trap, Frost Trap, Poison Trap, Lightning Trap, Strength Tower, Condenser Tower and Knowledge Tower. There are 7 of them in total: 4 Traps and 3 Towers. The requirements for each floor (maximum of 20) are as shown below:īy placing Towers and Traps, it becomes possible to damage and kill enemies passing through your Spire. Spirestones are obtained from recycling Spire Core Heirlooms, themselves obtained by clearing Spires in the world, with higher Spires rewarding better Heirlooms that are worth more Spirestones. In order to build more floors of your Spire, a new currency called Spirestones is required. Up to 20 rows of the Spire (with 100 cells total) can be unlocked. Threat increases as enemies are killed and decreases as enemies manage to survive to the end of your Spire and escape (this is called "leaking"). The Threat is a measure of how strong your current Spire is, and corresponds directly to the health of enemies that will spawn. In addition, your Spire becomes more threatening to future enemies, causing them to grow stronger and subsequently earn more Runestones from killing them. Killing enemies will award a new currency called Runestones, which are needed for more Towers/Traps and their upgrades. Initially, only the first row of the Spire is unlocked, containing 5 cells for enemies to pass through and to place Towers and Traps. The player may choose to shrink the screen by clicking on the "Shrink Window" button, which will compress the right of the screen and only display the Spire on the left, as well as a condensed list of Towers/Traps and upgrades (if any).

On the right is the screen for Settings and Tower/Trap information, as well as for any upgrades for them. This is where you can place Towers and Traps in order to attempt to kill them. On the left is your Spire, where enemies will periodically wander through it harmlessly. The Player's Spire screen upon first unlock Clicking this tab, or pressing P on the keyboard will bring the player to the Player's Spire screen. A new tab will also unlock next to the Mastery (and Nature) tab. Once the player defeats Druopitee and clears the Spire for the first time, the Player's Spire is unlocked and is shown to the player. Build up Towers and Traps in order to kill enemies passing through the Spire, make your Spire more threatening by raising Threat and experiment with new strategies in this new tower defense simulation, a "game within a game". It allows you, the player to build your own Spire after defeating Druopitee in the Spire at Zone 200. The Player's Spire is a new feature added in 4.10. You try to carefully remove it but instead smash it into 20 still-humming pieces! You give the pieces to your Scientists, who name the magical new material "Spirestones" and use them to begin construction on your own Spire! - Message upon clearing the Spire for the first time You've also found a large, pulsing core that seems to be powering the Spire.
