
This differs from most real-time strategy games, which usually let you queue up simultaneous or consecutive technology researching and unit creation. a military technology from the barracks, a cavalry technology from the stables, et cetera - may be researched. Any given unit can build one and only one structure per day, and only one "technology" (including religious power) per structure - i.e. Only one unit per structure can be built in a day. Each unit can act once in a day (at most moving and attacking in one day, barring special Hero abilities). Instead of a fluid real-time experience, Age of Empires: Mythologies enforces activity in turns - or "days" - much like how progression occurs in such franchises as Advance Wars, Fire Emblem and Civilization. Differences from Age of Mythology As a turn-based title, the most obvious difference between Age of Empires: Mythologies and its PC-based forebear is in how the game progression works. Heroes such as Herakles and Baldur are also carried over here, with their special Hero abilities intact. The "Age up" mechanic is present here, encouraging players to maintain their resources and research the right technologies and powers in order to advance their unit types, resource gathering capabilities and overall economic and military strength. Gameplay Similarities to Age of Mythology Though it is turn-based, Age of Empires: Mythologies maintains the spirit of the Age of Mythology source material upon which it's based by carrying over the same units, technologies, structures and gods that appeared in the original.
